AI Insights · Timothy · April 2024
Top 5 Paid Games in Brazil Q1 2024: Unified Platform Performance
In the first quarter of 2024, the top 5 paid games in Brazil saw varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
In the first quarter of 2024, the top 5 paid games in Brazil displayed a range of trends across downloads, revenue, and active users. Here’s a closer look at their performance metrics.
Minecraft from Mojang maintained a strong presence in Brazil. Weekly revenue began the quarter at approximately $87K, peaking mid-February at around $89K, before ending March at about $61K. Downloads started strong with nearly 188K in the first week of January, gradually decreasing to around 122K by the end of March. Active users followed a similar trend, starting at over 2.1M and dipping to approximately 1.9M by the quarter’s end.
Grand Theft Auto: San Andreas showed a more modest performance. Weekly revenue began at $12K, with a slight decline to about $7.9K by early March, and ended the quarter at approximately $7.9K. Downloads fluctuated, beginning at about 4.7K, dropping to around 1.2K in late March. Active users remained relatively stable, starting at roughly 27.5K and ending at 24K.
Farming Simulator 23 Mobile by GIANTS Software experienced steady revenue, starting the quarter at about $4.8K and peaking at around $6.2K in mid-February, ending March at approximately $4.7K. Downloads began at 548, saw a peak of 722 in late January, and concluded the quarter at 329.
Stardew Valley showed varying trends in revenue and downloads. Weekly revenue started at $6.5K, dropped to about $3.8K in late January, and then climbed to approximately $7.5K by the end of March. Downloads began at 1.5K, dipped to around 602 in early February, and ended the quarter at about 1.1K. Active users started at around 20.8K, decreased to approximately 14.6K in mid-February, and finished at 17K.
RFS - Real Flight Simulator by RORTOS showed stable performance. Weekly revenue started at $4.3K, fluctuated throughout the quarter, and ended at approximately $4.1K. Downloads began at about 2.5K, decreased to 865 by the end of March. Active users started at 13.1K and ended the quarter at around 7.9K.
For more detailed insights and data, visit Sensor Tower.